Jun 22, 2007, 11:43 PM // 23:43
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#1
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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Update Friday, June 22nd
Update - Friday June 22
Alliance Battles
To encourage active players in Alliance Battles, we have adjusted the faction rewards, increasing the rewards for winning teams and decreasing the rewards for losing teams. The new rewards are as follows:
* During the battle, players will now earn 1 faction point and 10 Balthazar faction per kill.
* After the battle, players will now earn 1 faction point for each point scored by their team. Players on the winning team will be awarded a further bonus of 1,000 faction points.
Competitive Missions
To encourage active players in Competitive Missions, we have adjusted faction rewards, increasing the rewards for winning teams and decreasing the rewards for losing teams. The new rewards are as follows:
Jade Quarry
* After the mission, players will now earn 20 faction points for each jade slab collected by their team. Players on the winning team will be awarded a further bonus of 750 faction points.
Fort Aspenwood
After the mission, players will now receive the following rewards:
* Kurzick players will receive a faction point reward of two times the final completion percentage of the Vengeance of the Gods.
* Luxon players will receive 40 faction points for each unique gate destroyed during the mission.
* Players on the winning team will be awarded a further bonus of 600 faction points.
Auto Targeting
* Added the ability to toggle Auto Targeting. To enable and disable this feature, players can use the "Auto-target foes when there's no chosen target" checkbox in the General Options panel (F11).
* Auto Targeting will no longer select an item that is reserved for another player.
Miscellaneous
* Made preparations for the Monthly Automated Tournament Playoff Event.
Last edited by Yichi; Jun 22, 2007 at 11:55 PM // 23:55..
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Jun 22, 2007, 11:45 PM // 23:45
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#2
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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*crosses fingers for a buff to the PvE Ranger skills*
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Jun 22, 2007, 11:46 PM // 23:46
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#3
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Lion's Arch Merchant
Join Date: Dec 2006
Location: Undercity... shhh dont tell Gaile =P
Guild: Back to Medieval Assassins [MA]
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oh great... i think i can smell that eternal aura nerf *sniffs* no wait my popcorn is burning brb
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Jun 22, 2007, 11:47 PM // 23:47
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#4
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Desert Nomad
Join Date: May 2005
Location: Grimsby, UK
Profession: R/
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Searing flames - reduced damage to 5-20.
Barrage now fires 6 arrows at one target and doesn't remove preparations.
Deleted the Assassin class.
W/Mo's can maintain mending for free.
Axes now do damage.
j/k, lol
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Jun 22, 2007, 11:47 PM // 23:47
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#5
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Desert Nomad
Join Date: May 2007
Profession: W/E
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Update - Friday June 22
Alliance Battles
To encourage active players in Alliance Battles, we have adjusted the faction rewards, increasing the rewards for winning teams and decreasing the rewards for losing teams. The new rewards are as follows:
During the battle, players will now earn 1 faction point and 10 Balthazar faction per kill.
After the battle, players will now earn 1 faction point for each point scored by their team. Players on the winning team will be awarded a further bonus of 1,000 faction points.
Competitive Missions
To encourage active players in Competitive Missions, we have adjusted faction rewards, increasing the rewards for winning teams and decreasing the rewards for losing teams. The new rewards are as follows:
Jade Quarry
After the mission, players will now earn 20 faction points for each jade slab collected by their team. Players on the winning team will be awarded a further bonus of 750 faction points.
Fort Aspenwood
After the mission, players will now receive the following rewards:
Kurzick players will receive a faction point reward of two times the final completion percentage of the Vengeance of the Gods.
Luxon players will receive 40 faction points for each unique gate destroyed during the mission.
Players on the winning team will be awarded a further bonus of 600 faction points.
Auto Targeting
Added the ability to toggle Auto Targeting. To enable and disable this feature, players can use the "Auto-target foes when there's no chosen target" checkbox in the General Options panel (F11).
Auto Targeting will no longer select an item that is reserved for another player.
Miscellaneous
Made preparations for the Monthly Automated Tournament Playoff Event.
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Jun 22, 2007, 11:50 PM // 23:50
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#6
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Krytan Explorer
Join Date: Aug 2006
Guild: The Bretheren Of Chaos [Dark]
Profession: Rt/
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So the leechers are still there?
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Jun 22, 2007, 11:51 PM // 23:51
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#7
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Lion's Arch Merchant
Join Date: Dec 2006
Location: Undercity... shhh dont tell Gaile =P
Guild: Back to Medieval Assassins [MA]
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of course they are -_-
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Jun 22, 2007, 11:51 PM // 23:51
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#8
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Desert Nomad
Join Date: May 2007
Profession: W/E
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WOW to think when i saw "New build of GW is avail...." i rolled my eyes and thought WHAT THE NERFED NOW
But thanks Anet looks like a great update
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Jun 23, 2007, 12:00 AM // 00:00
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#9
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Death to auto targetting
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Jun 23, 2007, 12:09 AM // 00:09
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#10
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Hall Hero
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Let's hope the Quarry gets popular, and cool beans on the attempted leech nerfing. We'll see how it plays out.
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Jun 23, 2007, 12:10 AM // 00:10
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#11
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Lol, i was using Necrosis earlier, accidently clicked onto an ally first. There are 5 targets around us. It picked the ONLY 1 that wasn't Hexed or Conditioned. Its such a pathetic system.
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Jun 23, 2007, 12:11 AM // 00:11
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#12
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Krytan Explorer
Join Date: Sep 2006
Location: Budapest
Profession: E/
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nice update, this ab thing is intresting, i hope it's not the final version
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Jun 23, 2007, 12:11 AM // 00:11
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#13
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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ArenaNet, as said, failed miserably at making a counter to leechers, since they don't care about how great the rewards are.
The updated faction won't do anything; FFF is still more efficient, and the grind for the Kurzick/Luxon skills is still way too much. But that's an issue for aother thread...
But why would ArenaNet tamper with Fort Aspenwood faction when it is so horrendously bugged, imbalanced, and easy to exploit?
Atleast ArenaNet appears to be listening to the community, though...
Last edited by Zinger314; Jun 23, 2007 at 12:19 AM // 00:19..
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Jun 23, 2007, 12:13 AM // 00:13
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#14
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Jungle Guide
Join Date: May 2006
Location: USA
Guild: Team Asshat [Hat]
Profession: Mo/E
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To sum up this update:
DO NOT AB UNLESS YOU HAVE MAP ADVANTAGE
That's arenanet's words, not mine.
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Jun 23, 2007, 12:15 AM // 00:15
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#15
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Desert Nomad
Join Date: Jan 2006
Location: Good ol' USA, where everyone else wants to be
Guild: Now Plays World of Warcraft on Whisperwind
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Sorry ANET this is a sad excuse for helping with gaining faction TITLES FOR SKILLS. This still does not account for the total faction people have been gaining for the last year that should be counted towards PvE skills.
Everybody please press "H" In game and tell us how much Faction did you gain "WASTE" over the last year that does not count towards an Allegiance rank Title.
1,234,400 Faction earned and not counted towards a town gone to waste.
SORRY ANET THIS DOES NOT "FIX" THE ISSUE.
I play AB and Aspenwood for fun, profit is minimal, and turning in faction for town ownership is stupid, always was and always will be.
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Jun 23, 2007, 12:16 AM // 00:16
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#16
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Lion's Arch Merchant
Join Date: Jun 2006
Guild: chinese food
Profession: N/Mo
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gj on update maybe those places wont take forever to get into
can see future on next skill update
Me: are you changing the necro skills
anet: maybe
Me: do i get a cookie
Anet: no you get a back hand the sig now has 60 recharge and does -20 damage
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Jun 23, 2007, 12:28 AM // 00:28
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#17
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Wilds Pathfinder
Join Date: Mar 2006
Guild: Guildless :(
Profession: R/
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Everytime I see that there is a new update I try to get the most out of the builds that are still viable, since it may be totally useless when next I log on.
This update does nothing to deter leechers, for the people who are praising Anet for listening to our concerns this week. What it will do, as it's been stated, is increase wait times for teams with the map in their favor because if the map is not in your favor, it's even less worthwhile to play with the decreased rewards. It will take leechers a little more time to gain faction (unless of course, they just switch to whichever side has map favor), but it doesn't deter them.
Last edited by trobinson97; Jun 23, 2007 at 12:39 AM // 00:39..
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Jun 23, 2007, 12:40 AM // 00:40
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#18
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Frost Gate Guardian
Join Date: Aug 2006
Location: Minion Bombing in Elona
Guild: The Drunken Dragons [DRNK]
Profession: Rt/N
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I don't AB because I hate standing around for hours lfg. But I kinda like the FA and JQ changes. Thanks Anet. It won't solve the leecher problem but the extra bonus for winning is nice. I'm sorry if I sound sarcastic. I'm actualy not trying to be. It's just the simple truth. The only way I see that can solve leeching is basicaly to render it useless. Reporting can lead to bad things, especialy against players that take this game way to seriously. Adjusting the rules in the game itself is the key here in my opinion. Anyway good update. I was glad not to see any skill nerfs....
Last edited by Phantom Gun; Jun 23, 2007 at 12:46 AM // 00:46..
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Jun 23, 2007, 12:55 AM // 00:55
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#19
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Jungle Guide
Join Date: Jan 2006
Profession: Me/
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As far as FA goes, i like the update. More points for winning is cool.
However, to be honest, it does not stop leechers. They get 100-160 points for winning, which isnt much, but the fact is that they dont waste their time at all, so even 160 is better than nothing. Let's say you're browsing websites, reading forums, chatting on MSN... all it takes is 1 mouse click for Enter Mission to earn 100+ Faction. And then you can go back to chats and browsing. It still pays off.
I don't know.. im sure this will discourage _some_ leechers, but how many i've no idea.
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Jun 23, 2007, 01:05 AM // 01:05
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#20
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Frost Gate Guardian
Join Date: Jul 2005
Location: above the floor and below the celing
Guild: Fortunes Favored
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Quote:
Originally Posted by Zinger314
ArenaNet, as said, failed miserably at making a counter to leechers, since they don't care about how great the rewards are.
The updated faction won't do anything; FFF is still more efficient, and the grind for the Kurzick/Luxon skills is still way too much. But that's an issue for aother thread...
But why would ArenaNet tamper with Fort Aspenwood faction when it is so horrendously bugged, imbalanced, and easy to exploit?
Atleast ArenaNet appears to be listening to the community, though...
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As usual you are full of joy and not complaining...
I think the update is a step in the right direction. At least we get more faction now for a win, nothing to complain about there. Sure it still takes a long time to get higher kurzick/luxon titles, but the skills are still usable even at low ranks, although I was hoping for a few of the pve skills to be buffed.
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